What also helps is her ability to bend water, primarily for her specials remember when I teased Dragon Vein earlier? She can even use it to manipulate the water she's already using to (like I said earlier) perform a secondary action in the middle of a special move.
However, she’s far from weak due to the range of her lance alone. Azura is a lightweight, she’s launched easily and her overall recovery is somewhat limited. To translate all of these factors into Smash would be fairly simple. Azura is one of the few dancers who can actually fight enemies. Dancers are genrally fragile speedsters who can dodge just fine, but could die in a second when sent too deep into enemy lines. Dancer: Or, in Azura's case, a Songstress, but the core function is more or less the same primarily a support unit that invigorates adjacent units for extended actions.Azura would fill that niche while also representing spear fighters from FE generally. There are several sword wielders, but no true lance wielders. Lance user: As of now, the closest thing to a lance user is the side attacks Byleth uses.For my moveset, she uses them as a secondary action for her specials, which I’ll touch upon later. Azura, being of royalty, is another Dragon Vein user in the game. Corrin, despite having this ability in the game, does not incorporate it in his Smash moveset.
Fates is currently the only game in the series to grant certain units the unique ability of Dragon Vein, which allows its user(s) to manipulate their environment. A better representation of Fates: While one could say Corrin represents the game currently (as both characters are playable on all three sides), I believe he primarily represents himself, as all moves and animations are based on his Dragon Fang ability.